Director Jordan Vogt-Roberts (Kong: Skull Island, The Kings of Summer) recently spoke about the difficulty he had adapting the video game Metal Gear Solid to film.
A film adaptation for Metal Gear’s something of a legend. For over a decade Konami’s sought the perfect script to bring MG to the big screen.
Vogt-Roberts says he’s doing something related to the franchise in an interview with Gary Whitta’s Animal Talking Show on Twitch TV:
“”[I’m] trying to get an animated series going that brings back David Hayter, that brings back the original voice cast, and doing that in tandem [with the MGS movie].”
Hayter hasn’t voiced Snake since Metal Gear Solid: Peace Walker. Kiefer Sutherland (24, Young Guns) voiced the character for The Phantom Pain.
Vogt-Roberts’ animated series aims to run in conjunction with the movie:
“I’ve been on that movie for six years. I’ve been fighting every single day to make sure that we translate that movie properly. This is my baby.
I’ve been working on this thing for six years, trying to make it so it is the disruptive, punk-rock, true to Metal Gear.
True to Kojima-san spirit version of what this is and I will continue to fight for it every day.
It’s a difficult thing.
It’s hard getting any movie made in Hollywood, and something like Metal Gear made (with complexity)…even harder.
That’s why I’m trying to make it for a budget where you can do crazy s–t, where you can do the Metal Gear version of it and it isn’t neutered.”
The games put you in the boots of Snake, a special ops soldier with the mission to locate the Metal Gear, a mecha-tank super weapon with the capacity to fire nuclear weapons.
The franchise has a reputation for rich dialog and a fully-fleshed out world. Each game thrusts you into a different point in Solid Snakes timeline.
The Phantom Pain’s one of the most detail-oriented games to date. The game hosts extensive options and massive open world. It’s truly the swan song for veteran creator Hideo Kojima.