Most video game adaptations fall into the same trap. They try to bring the games’ story to life, exactly how it is, rather than being something new or expanding the universe. The Gears of War adaptation looks to break this mold.
In a recent interview with IGN, the head of
Although this might be a red flag, the team decided to go in this direction to allow the film creative freedom to make a good movie first.
It allows the filmmaking team to view the franchise and the story through their own lens, rather than falling under the influence of the games.
Game fans don’t worry, the film will not change key characters and staples of the franchise:
“In order for the movie to be successful, it has to be a great movie first and a Gears movie second. Basically, the way that we sort of reconciled that was, we said, ‘oh the movie should be an alternate reality.
It should not be dependent on the game story, nor should it influence the game story.’
I’ve heard of other franchises who come with this really large story Bible and this
really sort of, here are all the rules now go and deal with 700 pages of how you live in our world.When we did it, we were two pages. I was like, ‘Here are two pages of thou shall nots and recommendations.’ We want people to have the freedom to have new ideas and to take things differently.”
Universal began developing the film three years ago. F. Scott Frazier (Collide xXx: Return of Xander Cage) will write the screenplay.